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Skitter Tutorial - Adding Skits to AiboMind!

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Adding Skits to AiboMind!

The first tutorial introduced AIBO motion files (making AIBO move).   The second described using the LED & Sound editors.  The third tutorial shows using YART to perform skits.

This tutorial is for ERS-7 owners only, and demonstrates using the Skitter Aibo-Mind Manager (SAMM for short).   SAMM supports all versions of AiboMind (1, 2 & 3).

You've created that cool dance for the ERS-7, and the preview looks great!   Now let's make AIBO bust a move!

Our goals are:

Let's get started!


1.0 Preparing a Dance Directory


An "action directory" (or dance directory) is a folder on your PC where you collect all the dance skits you want installed on AiboMind.

There is nothing special about this folder, other than it contain the workbooks (*.aib) for your dance skits.   If using action files (*.act) instead, there will be folders for the motion, sound, LED files also.

Older versions of SAMM required a #template file -- no longer.



 
1.1 Copying & Renaming skits

1.1.1 Workbooks 
Copying or renaming AIBO Workbooks is easy.   Just use Windows Explorer.

1.1.2 Action Files 
Copying & renaming action files is harder.  You must copy the action file, motion, led & sound files.   The easiest way is using Skitter.

Open the target performance in Skitter, and use the File Menu, "Save-As" command.   Select a new destination action directory, and Skitter saves copies of all files associated with the performance.




2.0 Adding Skits to SAMM

(1) 
Insert your AiboMind memstick into your reader.   If you haven't already done so, backup the memstick by copying everything into a folder on your PC.





(2
If not running, start Skitter.   Close any open skits.

Click on the toolbar "Write" button, and Skitter prompts for the AIBO platform being used.  

This must match your AIBO, so click "ERS-7" (or Cancel to quit);





(3
Now select the "action directory" on your PC, where you've collected your dance skits.

The example (see right) shows selecting the Skitter tutorial folder.





3.0 Using New Dances in SAMM

(1) 
Once Skitter verifies your AiboMind memory stick is present, it starts SAMM for you.

SAMM is designed for simple dance customization.  You just select dances, and use the mouse to click-n-drag them into empty dance slots.






(3
Click-n-drag skits into the "Dance Slots" boxes (as shown).

Use care when assigning dances.   For example, a sitting dance should not be placed in the sleep or stand position.

When you've finished arranging, click the "Update Memstick" button. 

If you later want to undo the changes, click the "Restore Memstick" button (available only after you've written changes to the memstick at least once).






(4) SAMM compiles the dance directory, and updates your AiboMind memory stick.

The files updated on AiboMind are large, so this might take several seconds.

For AiboMind 3 the files are huge, and it will take longer.




(5)
Once SAMM displays "Done!" the memstick is ready, or an error message if something went wrong.

If an error occurred, click on the "View Log" button to see what happened.






(6) Insert your AiboMind memory stick into AIBO & turn him/her on.   After booting, make AIBO move into one of the positions you customized (ie: sitting).

Try saying "Let's Dance".   AIBO should hopefully respond with a custom dance!  You might need to repeat the request a few times, since AiboMind combines custom & built-in dances.  

You can now create custom dances, and have AIBO perform them!

Congratulations!  

Got a question?    Ask Dogsbody!



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