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Master Studio Behavior File Format
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Table of Contents
  1. Introduction
  2. Behavior Codes
  3. Connections
  4. Example

1. Introduction

Master Studio Behavior Arrange (BA) files are text based -- you can open them in Notepad.   Each line starts with a character or word indicating what follows.   All parameters are separated by colon ( : ) characters.

Behaviors are organized into frames or pages.   A single behavior file can have dozens or hundreds of frames.   Behavior Arranger shows each frame on its own editor page.   Group boxes are used to reference frames within another, creating a hierarchy of sorts.   Frames always have a single entry point, but can have multiple exit points (or none at all).
Behavior Example


2. Behavior Codes

Code
Description
AMS Behavior Arranger Version
  1. "BA" (always)
  2. "1.1" (version of Behavior Arranger which created file)
Example:
AMS:BA:1.1
F New frame declaration
  1. Frame Number
  2. Frame Name (quoted)
  3. Window horizontal X screen coordinates (with Open All Groups command)
  4. Window vertical Y screen coordinates (with Open All Groups command)
  5. Window horizontal size in pixels (with Open All Groups command)
  6. Window vertical size in pixels (with Open All Groups command)
  7. Always 0
  8. Always 0
  9. Workspace horizontal size in pixels
  10. Workspace vertical size in pixels
  11. Flags.  If bit0 set, frame opened in own window.
Example:
F40000:"M_StandUp:Main":0:0:960:729:0:0:1112:739:208:
S
Entry Terminal.  Tells Master Studio where AIBO should first start within the frame.
  1. Block Number
  2. Block Name (quoted)
  3. Block horizontal workspace coordinate in grid units
  4. Block vertical workspace coordinate in grid units
  5. Block horizontal size in grid units
  6. Block vertical size in grid units
  7. Connection info (see section 3)
  8. Always 0
  9. Comments (quoted)
Example:
S40001:"START":200:50:80:20:40003,99999999,99999999,99999999:0:
T Exit Terminal.  Tells Master Studio to leave this frame & resume in previous frame.
  1. Block Number
  2. Block Name (quoted)
  3. Block horizontal workspace coordinate in grid units
  4. Block vertical workspace coordinate in grid units
  5. Block horizontal size in grid units
  6. Block vertical size in grid units
  7. Always 0
  8. Always 0
  9. Comments (quoted)
Example:
T40002:"END":200:200:80:20:0:0:
A Action Block.  Contains lists of commands for AIBO to perform.  It's parameters are as follows:
  1. Block Number
  2. Block Name (quoted)
  3. Block horizontal workspace coordinate in grid units
  4. Block vertical workspace coordinate in grid units
  5. Block horizontal size in grid units
  6. Block vertical size in grid units
  7. Connection info (see section 3)
  8. Always 0
  9. Comments (quoted)
  10. Optional.  Path to background bitmap file (quoted)
Zero or more optional lines of R-Code commands can follow, which start with ">" continuation characters.   The R-Code commands are composed of:
  • Two colon seperated keywords (the second if which can be blank)
  • Five operands (variables, numbers, etc...).  Unused operands are blank.
  • A field that's always 0
  • Comment
Example:
A40003:"STAND":200:110:100:60:40002,99999999,99999999,99999999:0:
>PLAY:ACTION:STAND:::::0:
>WAIT:::::::0:
B Branch Block.  Contains lists of tests, so control can go down different paths.
  1. Block Number
  2. Block Name (quoted)
  3. Block horizontal workspace coordinate in grid units
  4. Block vertical workspace coordinate in grid units
  5. Block horizontal size in grid units
  6. Block vertical size in grid units
  7. Always 0
  8. Always 0
  9. Comment (quoted)
  10. Optional.  Path to background bitmap file (quoted)
Zero or more optional lines of branch statements follow, which start with ">" continuation characters.   The branch statements are composed of:
  • Test Command (IF/AND/OR/ELSE)
  • Variable
  • Operator (=, <>, >, >=, <. <=, or Bit)
  • Variable or Number
  • Name of connected block
  • Two blank fields
  • Connection info (see section 3)
  • Comment
Example:
B10004:"Branch":330:230:100:60:0:0:
>IF:a:=:1:LeftTurn:::10005,99999999,99999999,99999999:
>IF:a:=:2:RightTurn:::10007,99999999,99999999,99999999:
>IF:a:=:3:StandUp:::10008,99999999,99999999,99999999:
>ELSE::::SitDown:::10009,99999999,99999999,99999999:
G Group Block.  Transfer control to another frame.   On return, control can go down different paths.
  1. Block Number
  2. Block Name (quoted)
  3. Block horizontal workspace coordinate in grid units
  4. Block vertical workspace coordinate in grid units
  5. Block horizontal size in grid units
  6. Block vertical size in grid units
  7. Always 0
  8. Frame number to receive control
  9. Comment (quoted)
  10. Optional.  Path to background bitmap file (quoted)
Zero or more optional lines of return statements follow, which start with ">" continuation characters.   The branch statements are composed of:
  • Name of exit terminal (from called frame)
  • Three blank fields.
  • Name of connect block
  • Two blank fields
  • Connection info (see section 3)
  • Comment
Example:
G10002:"WaitForHeadTouch":330:80:100:60:0:60000:
>Head_ON::::Random:::10003,99999999,99999999,99999999:
>Head_OFF:::::::10002,99999999,60,99999999:
> Continuation line.   Used by Action, Branch & Group blocks (see above).
//
Program comments.
[ Platform model & language.  ie: [ERS-210(E)]  (AMS 1.1 only)

Any line not starting with one of the above is ignored.


3.  Connections

Connections between blocks are tracked by block numbers  -- the value immediately following a start-of-line character.   For example, the connection below means jump to block number 10001.
10001,99999999,99999999,99999999
The three comma seperated values following the block number are Behavior Arranger guide information for drawing connection lines.   All 9's means use the default routing.   Click-n-drag a connection line, and these values get initialized.

The three values are:
  • Vertical distance from bottom of starting block (in grid units), for a horizontal line.
  • Horizontal distance from center of starting block (in grid units), for a vertical line.
  • Vertical distance from top of ending block (in grid units), for a second horizontal line.
For example, the image (to right) shows the connection:  "10002,20,80,-40"
Connection



4. Example

AMS:BA:1.1
[ERS-210(E)]
F10000:"Main":1:0:960:729:0:0:1172:739:208:
S10001:"START":330:30:80:20:10002,99999999,99999999,99999999:0:
G10002:"WaitForHeadTouch":330:80:100:60:0:60000:
>Head_ON::::Random:::10003,99999999,99999999,99999999:
>Head_OFF:::::::10002,99999999,60,99999999:
A10003:"Random":330:160:100:60:10004,99999999,99999999,99999999:0:
>RND::a:1:4:::0:Pick random number between 1 and 4
B10004:"BranchBox":330:230:100:60:0:0:
>IF:a:=:1:LeftTurn:::10005,99999999,99999999,99999999:
>IF:a:=:2:RightTurn:::10007,99999999,99999999,99999999:
>IF:a:=:3:StandUp:::10008,99999999,99999999,99999999:
>ELSE::::SitDown:::10009,99999999,99999999,99999999:
G10005:"LeftTurn":150:320:100:60:0:20000:
>END::::LieDown:::10006,99999999,99999999,99999999:
A10006:"LieDown":330:410:100:60:10002,99999999,-250,99999999:0:
>PLAY:ACTION:LIE:::::0:Make AIBO lie down
>WAIT:::::::0:
G10007:"RightTurn":270:320:100:60:0:30000:
>END::::LieDown:::10006,99999999,99999999,99999999:
G10008:"StandUp":390:320:100:60:0:40000:
>END::::LieDown:::10006,99999999,99999999,99999999:
G10009:"SitDown":510:320:100:60:0:50000:
>END::::LieDown:::10006,99999999,99999999,99999999:
F20000:"M_LeftTurn:Main":44:44:960:729:0:0:1112:739:208:
S20001:"START":200:50:80:20:20003,99999999,99999999,99999999:0:
T20002:"END":200:170:80:20:0:0:
A20003:"LEFT_TURN":200:90:100:60:20002,99999999,99999999,99999999:0:
>PLAY:ACTION:TURN:90::::0:
>WAIT:::::::0:
F30000:"M_RightTurn:Main":66:66:960:729:0:0:948:623:208:
S30001:"START":200:50:80:20:30003,99999999,99999999,99999999:0:
T30002:"END":200:200:80:20:0:0:
A30003:"RIGHT_TURN":200:90:100:60:30002,99999999,99999999,99999999:0:
>PLAY:ACTION:TURN:-90::::0:
>WAIT:::::::0:
F40000:"M_StandUp:Main":0:0:960:729:0:0:1112:739:208:
S40001:"START":200:50:80:20:40003,99999999,99999999,99999999:0:
T40002:"END":200:200:80:20:0:0:
A40003:"STAND_UP":200:110:100:60:40002,99999999,99999999,99999999:0:
>PLAY:ACTION:STAND:::::0:
>WAIT:::::::0:
F50000:"M_SitDown:Main":0:0:960:729:0:0:948:623:208:
S50001:"START":200:50:80:20:50003,99999999,99999999,99999999:0:
T50002:"END":200:200:80:20:0:0:
A50003:"SIT_DOWN":200:100:100:60:50002,99999999,99999999,99999999:0:
>PLAY:ACTION:SIT:::::0:
>WAIT:::::::0:
F60000:"S_WaitUntilHeadTouched:Main":69:400:960:729:0:0:1112:739:208:
S60001:"START":200:50:80:20:60003,99999999,99999999,99999999:0:
T60002:"Head_ON":190:400:80:20:0:0:
B60003:"Head_ON?":200:130:100:60:0:0:
>IF:Head_ON:=:1:INIT:::60004,99999999,99999999,99999999:
>ELSE::::WAIT:::60005,99999999,99999999,-10:
A60004:"INIT":190:250:100:60:60002,99999999,99999999,99999999:0:
>SET::Head_ON:0::::0:
A60005:"WAIT":330:250:100:60:60006,99999999,99999999,99999999:0:
>WAIT:100::::::0:
T60006:"Head_OFF":330:400:80:20:0:0:
H10000:1

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